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ALTORFFER Antoine

Computer graphics engineer in Paris

Posts - Who am I - Skills

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Posts

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How to write a language server

November 23, 2024 by Antoine

Notepad is probably not the best tool for writing code. We use IDE because they provide helpers for us to write code such as syntax highlighting, code completion… And as...

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C++, Rust & WASI

October 17, 2024 by Antoine

Web assembly has gotten more and more popular, with more browser supporting it. But it has some serious limitations, that are mostly due to the execution target which is the...

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From native to WASM in Rust

March 21, 2024 by Antoine

Rust is nice, you can write plenty of safe code with it and there is starting to be some really intersting projects such as Bevy for 3D rendering. And what’s...

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Renderdoc C/C++ API

October 8, 2023 by Antoine

Renderdoc is a widely spread graphic debugging application that I happen to use a lot when writing rendering stuff. NVIDIA Nsight & PIX are the two major alternatives but I...

Who am I ?

Computer graphics engineer

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I am a computer graphic engineer in Paris, passionate by rendering and ray-tracing. I choosed this path to live of my passion for the creation of immersive and creative universe through tools I use in my spare time, such as Blender, drawing and photography ! Curiosity lead me to understand the functionning of these multiple technologies and to participate to the elaboration and use of such technologies by artists.

In parallel, I acquired various skills during my formation. Artistical skills in a first time, during my two-year university diploma in technology and the third year at university, then I could improve my technical and management skills during my three years at ESIEA.

English Resume

Experiences

Since 2022

Ubisoft (Paris) - Graphic programmer

Working on Beyond Good & Evil 2 as a 3D programmer on various rendering features.

2021-2022

Virtuos (Paris) - Graphic programmer

Working on a video game as a 3D programmer on Unreal Engine 5.

2018-2021

Kubity (Paris) - 3D Software engineer

Working on a 3D rendering engine based on Vulkan for photorealistic rendering accelerated on the GPU.

2017

Tama University (Japan) - Internship in virtual reality laboratory

Working in professor Idehara laboratory on an augmented reality application to immerse himself in a virtual world and share it thanks to Google Tango AR technology.

Formation

2012-2014

DUT Multimedia

Two-year university diploma in technology

2014-2015

Licence Multimedia

Three-year university degree (third year only)

2015-2018

ESIEA (Laval campus)

Engineering school of computer science

Skills

Development

  • C / C++
  • GNU/Linux

Computer Graphics

  • Vulkan / OpenGL
  • OpenCL
  • Unity

Web

  • HTML5 / CSS3
  • JavaScript

Graphism

  • Blender 2.80
  • Adobe Photoshop

Contact