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Who am I ?
Computer graphics engineer
vimeo github linkedinI am a computer graphic engineer in Paris, passionate by rendering and ray-tracing. I choosed this path to live of my passion for the creation of immersive and creative universe through tools I use in my spare time, such as Blender, drawing and photography ! Curiosity lead me to understand the functionning of these multiple technologies and to participate to the elaboration and use of such technologies by artists.
In parallel, I acquired various skills during my formation. Artistical skills in a first time, during my two-year university diploma in technology and the third year at university, then I could improve my technical and management skills during my three years at ESIEA.
English ResumeExperiences
Since 2022
Ubisoft (Paris) - Graphic programmer
Working on Beyond Good & Evil 2 as a 3D programmer on various rendering features.
2021-2022
Virtuos (Paris) - Graphic programmer
Working on a video game as a 3D programmer on Unreal Engine 5.
2018-2021
Kubity (Paris) - 3D Software engineer
Working on a 3D rendering engine based on Vulkan for photorealistic rendering accelerated on the GPU.
2017
Tama University (Japan) - Internship in virtual reality laboratory
Working in professor Idehara laboratory on an augmented reality application to immerse himself in a virtual world and share it thanks to Google Tango AR technology.
Formation
2012-2014
DUT Multimedia
Two-year university diploma in technology
2014-2015
Licence Multimedia
Three-year university degree (third year only)
2015-2018
ESIEA (Laval campus)
Engineering school of computer science
Skills
Development
- C / C++
- GNU/Linux
Computer Graphics
- Vulkan / OpenGL
- OpenCL
- Unity
Web
- HTML5 / CSS3
- JavaScript
Graphism
- Blender 2.80
- Adobe Photoshop